We have restored service. In addition to this, we are now on server build 0.9.4, so if you are running the standalone client, you'll need to run the launcher and update to client 0.9.4. Steam should handle this automatically if you are a Steam user.
As mentioned earlier, the issue with the server/cluster update forced our hand in terms of needing to roll back. The roll back was executed, and the time of rollback was 7:10am UTC yesterday (approx. 18 hours prior to this message.)
We apologise for any inconvenience, however this was a necessary step to avoid critical data loss.
Sorry folks we had to shut the server down unexpectedly due to some issues with housing since the client/server upgrade. We're currently investigating the matter further and will alert you of updates as soon as we can. Thanks a lot for your patience, sorry for the invconvenience.
We're aware of an issue with these systems whereby it is saying the tree or rock is 'Too far'. We'll advise when it has been resolved.
Legends of Ultima is now running on server 0.9.3, you'll need to update your clients. If you are running the standalone client, run the launcher to update. Steam will of course update automatically (without even asking you!).
The main server is now offline for the Test Center scheduled event! Please join us on Test Center. The main server will remain offline until the conclusion of the event, roughly 3 hours.
We are experiencing a technical issue with the server and are offline temporary while we work to resolve it. We appreciate your patience during the downtime. Test Center has been brought up a non-saving state so that you can log in there and mess around in the meantime. We'll let you know as soon as we've any updates.
Sorry folks, we've received notice of a minor data corruption in the save during the last reboot cycle and we need to bring the server down and roll the save back prior to the previous reboot. It's about 3 hours ago, we're very sorry for the loss of time, but appreciate your understanding. We'll be back online shortly and will post another announcement at that time.
The server is back up after the unexpected downtime, thanks again for your patience!
Join us on Twitch to watch the final rounds of our PvP tournament unfold! Hosted by our ambassador, Scrubbo!!
Streaming now at: https://www.twitch.tv/scrubb0
We're excited to announce that an extensive combat overhaul is now available for testing on our test center. This is a large update which brings many of the combat systems in Legends of Ultima closer to our roots in Ultima Online's early eras.
An overview of these changes can be found on our wiki here.
More in depth wiki pages will be coming as we progress with testing.
Please join us in Britannia to battle!
Server's back up! Thanks for your patience through the unexpected downtime.
Crafting and the economy are top priorities for us to address with our move to Britannia. Our aim is to recenter the economy around players and the goods they can produce. We want to move closer to our roots in UO and then build on top of that with our own additions. To do this we will be implementing several overhauls to crafting, items, and combat.
The first of these overhauls will be to Inscription. Below is a preview of what to expect from this. None of these items or perks are finalized and are subject to changes.
Return of UO style basic Runebook and Spellbook.
As we return to UO scaled loot tables in Britannia, we intend to revert the recipes for runebooks and spellbooks back to their respective UO requirements. Full spellbooks and runebooks are needed by a large portion of the population at very early stages of game play. This change will allow new players to be able to get these items at a much lower cost than they are now. With this overhaul basic runebooks and basic spellbooks will no longer be a scribes main source of income. Runebooks and full spellbooks also become consumables for their more powerful counterparts, so they will always be in high demand.
Runebook Crafting Charges
Introduces inscription skill based variable max charges for runebooks.
This spellbook performs the same role as the basic spellbook with a few small perks that veteran players will appreciate.
Requires a full spellbook and a new consumable(s) to craft. This item is blessed and provides 1 to 2 small bonuses and perks from a pool of perks.
Potential Perks Include but not limited to:
Chance on spellcast to not consume reagents Small +% bonus to spell success chance Small +% bonus to mediation
This runebook performs the same role as the basic runebook with a few small perks that veteran players will appreciate. Like the basic runebook, this runebook will have variable max charges. Unlike the basic runebook, the legendary runebook will require you recharge it by purchasing more charges with gold.
Requires a runebook and a new consumable(s) to craft.
Perks Include but not limited to:
Chance +% to success recall Consume X charges to gate travel
This spellbook performs the same role as the basic spellbook does but is intended for more advanced players. This spellbook is not blessed and provides small bonus to base spell damage at the expense of increased spell fizzle chance. The cost to produce this spellbook will be less than that of its legendary spellbook peers but not trivial either.
Requires a full spellbook and a new consumable(s) to craft.
Effects Include but not limited to:
Small +% bonus to base spell damage. Increased spell fizzle chance
New Inscription Books
In an effort to expand the scribe's potential customers, we're adding some new books for players to use. To start with we will be adding the tamer's veterinary manual and the bard's songbook.
Perks Include but not limited to:
Small +% bonus to veterinary Small +% bonus to animal lore
Perks Include but not limited to: (1-2)
Small +% bonus to provocation Small +% bonus to discordance Small +% bonus to peacemaking Small +% bonus to musicianship
Each of these high level inscription items will require new consumables for their recipes. Some or all of these will be available at vendors and for adventurers out in the world.
The Road Ahead
We're excited about these changes and our plans to transform the player economy. Expect to see more details and testing ahead. Again, this is just a preview of our inscription overhaul. Everything in this post is subject to change.
Keep your eyes on the news as we will be sharing more details on inscription and other changes. We will also be talking about our vision for armor, additional Britannia content, and an extensive combat overhaul.
TLDR? See the last few lines at the end of the article.
Firstly, thank you as always for your patronage and doing what you do to support us and our development efforts. We are a little unique in terms of our game and platform, in that we are in development (early access) while you all put in the time and effort to play. Because of that, we always do what we can to limit the impact to players with the changes we make to get us moving closer to our vision for the game.
This news article is to announce that we are disabling enchanting as we know it. We appreciate that this will strongly affect those that have invested large amounts of time and effort into it. We have thought long and hard about this particular change, and wanted to share some of the reasons on why it needs to be done.
The two developers that wrote the system are no longer with us. The complexities of this system mean that it is quite difficult to simply pick up and support/balance ongoing. We've tried multiple times to make this happen, but the fact is it's just too much work. That's why for example you saw Five Star General disabled, but never brought back or otherwise addressed.
Some of the enchants are wildly imbalancing, and result in trivializing encounters that we don't want trivialized. This means we need to redesign these encounters to suit the enchants, which simply isn't sustainable. (We should be designing enchants to match encounters, not the other way around.)
Moving toward Britannia we are no longer using LoA monsters and PvE balancing will be scaled toward UO. Enchanting in its current form makes this very difficult to accomplish for us.
Enchanting in its current state isn't lore friendly and doesn't meet the current team's ongoing vision for the game itself, especially with the impending move to the Britannia map later this year, and the rebasing of everything involved in that process.
Enchanting in its current form has a fairly significant performance impact on the game. This was one of the primary reasons for disabling Five Star General, which was an extreme case of performance impact.
Our other, more extreme, alternative to this was an item/gold wipe, which we really wanted to avoid. While the economy is definitely not in a great state due to multiple challenges over the last year or so (yes we are well aware!), we want to avoid any sort of wipe wherever possible.
We are working very hard on creating new systems which will empower our crafters and player economy, enchanting conflicts with our long term vision for this in its current form.
However, your characters will continue to track what enchants they previously had from 'Enchanting v1.0', and as we move forward and potentially introduce an 'Enchanting v2.0', we will look to make sure that characters that previously put in the time, money and effort are rewarded appropriately. Plans aren't set in stone for this part yet, but we'll share more detail as soon as we can.
Hang on to your enchanting mats too - we will once again look at a way in which we can make these worth something to you.
Attention Tamers! ZooKeeper will remain active temporarily while we move through this transition.
Thank you once again for your continued participation in our project, and we sincerely hope you'll enjoy everything we have in store in 2020.
During the next scheduled restart in about 20 minutes, we'll be upgrading the server to the latest version. Be sure to grab the latest client as this solves a desync issue and possibly other things. Client upgrade is not required however, so you may still log in with the old client until you've downloaded the new one.
The previously reported Known Issue involving animations, effects, sounds not working in the latest client is now resolved in this newer version.
It's time! Britannia (well, Britain and its surrounds) is up on test server! A few things to be aware of:
This is still an early build, there will be things to fix. Feel free to report those in #britannia-chat This is currently just Britain town itself, and only West Britain, along with the surrounding areas (Graveyard, farms, northwest forest) The spawning/merchants are placeholders for the most part. There's a bunch of refinement still to be done Did we mention there will be issues? There WILL be issues! Constructive feedback is appreciated. Known issues:
This is what we are tracking so far. No need to report these:
Current Known Issues (01/16/20):
- Some textures missing, or temporary. - Some Structures are missing or temporary (Ongoing effort, buildings, stairs, other) - Some Structure Walls aren't 'pixel perfect' and may show tiny gaps. - Cave Lighting needs tweaking - Ocean Water is too dark (Fixed in next build) - Some Britain Building Roofs have rogue pieces that won't disappear (Fixed in next build) - Few buildings not finished (Placeholder) (Fixed in next build) - Some Doors are darker than normal (Fixing) - Slight performance hit at night (Lighting!) (Looking into optimizing this) - World Spawns are not finalized, the current spawns are temporary and are being replaced with a permanent system
Wanna show off your PvP skills, earn bragging rights, and collect a unique prize? We are hosting a 1v1 PvP tournament! This tournament is slightly different than traditional tournament rules so please be sure to read the rules carefully, then sign up at the link below! Please forward any questions to Scout or Smokey Rust.
Good luck, and GIT GUD
Sign-up ends January 10th, 2020 at 8PM EST.
Rules and Sign-up: https://forms.gle/dSiaueJnXRRAPEie7
After being murdered, players should now, again, be given the option to punish or forgive a murder.
We just wanted to take a moment to remind everyone of our Natural Disasters policy with LOU Housing. If you or someone you know that plays LOU is affected by a Natural Disaster or other hardship in which they will be unable to access LOU for an extended time, please reach out and we will be happy to hold your accounts plots until you are able to reach them again. With every month revealing a new natural disaster on our planet, we cannot express our sympathy enough for those affected.
Happy New Year everyone!
This is a quick note to say that we do read each and every bit of feedback we get, whether it's a bug, a suggestion, or a report of player misconduct. However, as we are a team of volunteers that do this for free in our spare time, who all have lives and families, it is simply not possible to respond to all of the reports that we get (and there are many!). Please do remember that this is not a commercial server, and no one is paid to do what we do.
In particular, please be assured that we investigate every report of player misconduct and take them very seriously. When required, we take the appropriate action against those players. While it may not always be visible to you, please be assured we do action each and every one of these.
Lastly, we'd like to remind everyone that if you have concerns with any actions of staff, then the correct escalation path is to email [email protected] - once again, we cannot guarantee a response to any emails sent to this address, however be assured they are read and actioned as required.
Thank you all once again for your support, and we look forward to sharing with you all the new features we have planned for 2020!
There appears to be an issue with some or all in-game feedback reports (bug reports) not being received. We're looking into the issue. In the meantime you can use the Discord Feedback Bot to submit bugs, as those are still being received.
We would like to remind all players that, as per the rules you agreed to when first logging into our server, exploiting bugs/glitches etc is not allowed. In some cases, after a thorough investigation, the effect of a particular exploit may be so game breaking that we have no choice but to react with severe consequences to those players involved.
We do not take these decisions lightly, and of course we would prefer to avoid these situations at all costs. If you do encounter a bug that results in being exploitable, please do report via /bug in game and we will do our best to address it ASAP. Thank you for your understanding.
Covetous and Destard have been fixed, and are available to play again.
We are aware some folks have lost some house contents following the deployment of the 12/8 patch. We sincerely apologize for any losses that this caused. We do not take lost progress lightly and you should know that we're sorry it happened. We do our best to heavily test each change and take measures to prevent losses as best as possible. Occasionally unforseen circumstances do occur, and we normally do our best to recover from them. In this case we were unable to intercept the issue in time to perform a rollback and address it. We thank you for your support and understanding.
The server is now using the latest version of the LOA client. Please make sure to download the latest client to play.
There are a few known issues from this update:
Thanks to everyone that has taken time to fill out the Player Survey. We appreciate your time and value your feedback!
Santa has closed access to his workshop in order to start working on next Christmas. Bye Santa!
Santa's gate has closed in Britain, but the North Pole is still accessible (in and out) through the old entrance at the top of Serpent's Pass in very northern tip of Southern Rim.
Santa has opened up a portal to his workshop from Britain. Go visit him and see if he's got anything for you!
Merry Christmas to you all.
The issue with being unable to remove items from a locked down paragon chest has been resolved
A summary of the changes: Bolas, House Deco Changes, House Ban List, Salvaging (Smelting/Milling/Scissors), Repairing, Disguise Kits, Skinning -- Full notes can be viewed here: https://legendsofultima.gamepedia.com/Patch_12/8/2019
Lockpicking success rates have been tweaked.
(This was meant to be posted sooner, but did not get published erroneously.)
The temporary 10% bonus to skills has now been concluded and the gain chance will be restored to normal soon.
We are aware of an issue with items not decaying consistently when they are dropped on a plot.
We've received multiple reports of issues with players logging out on a plot or in an inn not logging out quickly even though they were not in combat PVE or PVP recently.
We've been made aware of an issue with using the latest 0.9.2.0d client from CS is causing problems with some sounds and animations. Unfortunately this is not something we can help solve at the moment, but for non-Steam accounts you can use the standalone client version https://cdn.legendsofaria.com/LegendsOfAria-0.9.2.0b.zip that should work normally. Unzip that to a folder and open the client directly, no launcher or auto-patcher required. In the meantime CS will need to resolve the issue and patch it out to everyone including Steam users, as sadly Steam users do not have a known workaround for this.
Some deco objects have larger bounds than necessary causing a buffer between the object and the end of the plot bounds -- please send bug reports with link to screenshot or description of items affected, we'll do our best to optimize
Skinning for mobs occasionally gives logs or skulls
Housing cannot be placed when the deed is not in your main backpack. Make sure blueprints are in your main backpack when trying to place them for now
Trees/Rocks - May occasionally be 'too far' to chop/mine (mostly resolved)
Decoration - the decorate window is sometimes prevented from coming up, or working properly after locking down an object on a plot
Treasure maps - Some treasure maps can't be deciphered, or chests may spawn inside a player's plot. The system is being overhauled and later this should no longer occur. If you don't want to run the risk of maps not working or chests not being accessible, please hold off on using maps until such time as this work is complete. https://discordapp.com/channels/369023244038045697/369027320360599552/565333890676293646
Lag issues in Upper Plains (and to a lesser degree Southern Hills) are known issues. There is no short term resolution on this. We expect a lot of this to improve significantly once we move to the new map.
If you get stuck on any in game landscape (eg mountain/rock faces etc), use /stuck, recall, or failing those options, page a GM. These are not bugs we can resolve on the current map.
Craft All is interrupted frequently especially in busier regions such as Upper Plains (Moonglow, Cove) and Southern Hills (Britain). Britannia map will fix this.
Power Hour gain issues can't be replicated; use the /skillgaindebug command to see what your Base Chance is (chance prior to any buffs/debuffs), plus if you are receiving a bonus/debuff for any reason, as well as the Final Chance (after buffs/debuffs)
Engraving doesn't always work on some books
Dyetubs have several objects which cannot be dyed as expected with the new Dye-tubs, please send bug reports with specific information about items you'd expect to be able to dye
Unequipping items on paperdolls may not work. Double click a replacement item in your backpack to equip gear in the meantime, or right click & unequip
Robes Of The Vampire sometimes do not properly display its visual effects
Guards sometimes whack players when using some utility spells like Mark
Containers sometimes don't show their contents, this is a client-related issue and we anticipate that an upcoming Client Patch will resolve this
Maker's Mark: Crafted items may not receive the Maker's Mark when they're supposed to, or some objects may receive a Maker's Mark when they shouldn't
Disguise Kit shows a player's real name in chat, as well as on the player's corpse
Mobs and NPCs may walk through walls and see through walls. CS has been made aware of this and we will be in more control of these kinds of issues when we switch to the Britannia map.
Items taken from crates in town may get stuck in your backpack. Page for a fix (or die and leave them on your corpse).
Part of the UI may not load including healthbar(s), hotbar(s), weapon abilities, etc. -- A known solution is to switch server regions, for example if you are in Upper Plains (Moonglow) then travel to Southern Hills (Britain).
Marking a rune may cause the sound of the spell to persist perpetually. The only resolution is a relog at this time.
Sometimes the game says that's too far away in error.
Mounts other than Horse may not work in some or all of the regions.
The 5 Star General Enchantment has caused server crashes and we will be disabling this enchantment permanently.
The Combat Log has been temporarily disabled it to debug an issue with persistence as it may get cleared when you cross regions or log out.
Have you filled out the LoU Player Survey yet? View the Announcements for a link to it.
Do you love LoU? Help support our server costs by visiting our Patreon page at: https://www.patreon.com/legendsofultima
Currently the server restarts every 6 hours, but we plan to move back to daily restarts after we squash some gremlins.
Anyone can get to and from Wind through Misty Caverns, north of Riverside.
Britannian dungeons like Covetous can be accessed via Wind! One-way wagons can take most there but won't bring you back.