Occasionally a visual client bug occurs when using Organize Backpack option where it organizes the items but they continue to appear in the old position inside your backpack. If that happens to you, you can simply pick up the bags to refresh the items and show them in their correct position.

  • The time to capture a town once the sigil is deposited into a faction stone has been reduced from 24h to 8h
  • The time between when a town is captured until it is once more vulnerable has been decreased to 36 hours to compensate

The True Britannians faction mob has been changed from Drakes to Dragons.

Britannians: prepare to win it big! Buck E. Bees has opened a franchise of his famous casinos in Minoc! Located just south of the Minoc tinker shop, several games are available to play:

  • A weekly lottery: 1,000gp per ticket. The winner takes home 50% of all collected gold.
  • Slot machines - A possible payout of 100,000gp!
  • Casino dice - A cheaper game with better odds and a chance to win 2,500gp!

We are excited to share that housing is going to be enabled in all online regions at the end of the month/beginning of the new year. This means you will be able to place houses around Britain, Minoc, and Cove regions.

Leading up to or at that time we will be enabling the Large Patio house option. We're still working out some kinks with another house model, the Small Workshop, and hope to have that ready by then as well. There's currently no news on any other house models becoming available.

To aid with moving we are also working on some tools to help with packing up house contents and making moves easier for players that don't have another house to use for storage and wish to relocate.

You may be asking yourself, "when is the rest of the map going to open?" We don't have any news at this time in terms of opening up the rest of the map, but we would love to expand the world as quickly as possible.

We will continue to keep you informed of any news that becomes available and we appreciate your support and patience.

  • Fixed an issue preventing players from reporting player murders if a monster or NPC gets the killing blow
  • Fixed an issue with treasure chests in dungeons not decaying if untouched for a period of time; additionally, random Orc Camps now spawn in overland with a chest of difficulty levels 3 to 5 (overland chests do not offer uncommon items like dungeon chests)
  • Fixed an issue with the Stuck Menu not responding to button presses in some cases
  • Fixed an issue with not being able to place the decoration Tattered Green Banner

Orcs have been spotted setting up camps around the world and taking human hostages. Keep your eyes out for suspicious activity.

The Santa Claws boss is now player triggerable. You must purchase Santa Claws' Candle from the gravedigging vendor, then place it under the Christmas Tree on the western side of the Yew area (where the spawn previously was). It takes 6 players nearby to activate. Once you've assembled, double click the candle.

After the restart, the following items have been addressed:

  • A bug causing Faction Mages to persist beyond 24h has been resolved.
  • Several faction sigil system bugs have been squashed. As a result, you may encounter the following scenario: 1. You steal a town sigil and deposit it in your faction stone 2. Someone else steals that sigil from your faction stone 3. Before they can deposit in their faction stone, you try to deposit a DIFFERENT faction sigil. You will be prevented from doing so until either they deposit that stone or you take it back.

Pending a restart, a new Necromancer spell has been added. It requires GM Forensic Evaluation, Spirit Speak, and Magery to unlock.

The spell is called Death Ward, and may only be casted on yourself. For its duration, if you are killed/ brought below 0 health, you will instead be returned to 1 HP (at which point Death Ward will be expended and you will once again be vulnerable).

Pending a restart:

  • A stolen town sigil will now show the town's name.
  • Faction mobs to kill for faction silver have been added. Drakes are associated with True Britannians, Daemons with Shadowlords, and Ogre Lords with Minax. Killing an opposing faction's mob grants you 30 silver. Faction mobs will still attack their associated faction players.
  • Other random bugs with the town sigil system have been squashed.

The Faction Pillar / King of the Hill is now in game. It activates once every 80 hours, and you will receive a server alert when it does. It can be found in Destard Level 2.

https://wiki.shardsofbritannia.com/en/factions

Hail citizens of Britannia!

I will be producing a 2 to 3 minute promotional video for SOB.

I would like to show player's in-game recorded video's showcasing everything we have to offer.

I would like to get a collection of videos showing people mining, lumberjacking, fighting, stealing, faction wars, etc, etc

If you could upload it and post in stream-and-media I would be very thankful

I will try to get a dropbox or something similar sorted ASAP

-Transcendence

A new automated King Of The Hill style Faction event is coming soon to Britannia. The following details outline its basic ideas, but are subject to tweaks before release:

Every 80 hours, the Faction Pillar becomes active. This event is a King Of The Hill style event. Faction players must stay near the pillar and ward off other faction players nearby. This event lasts 30 minutes.

Every 30 seconds, the pillar ticks and determines what Faction players are nearby. If only one faction is nearby (controlling), that faction and each individual player receives 2 points. If two factions are nearby (contested), each faction and player receives 1 point. If 3 factions are nearby, nobody receives points.

At the end of the 30 minutes, the points are tallied up, both total faction points and individual player points. Every player in the winning faction who participated receives 750 Faction Silver. The top 5 players with regard to points, regardless of faction, receive 250 Silver (which may be in addition to winning faction silver). You must be online at the end of the event to receive your reward.

Pending a restart:

  • Blood Siphon now heals much more health.
  • Elf clothing will now be blessable
  • Beginning at 80.1 Forensic Evaluation (with a min 30 Spirit Speak), necromancers now have more potent Curse/Mass Curse spells
  • A bug causing faction players to not flag in pvp combat has been resolved
  • Skeletons summoned by Necromancers will now appear green to differentiate from NPC skeletons

Santa Claws has been successfully chased out of Yew and is now wandering the wilds in search of warriors whose Christmas he can ruin!

Pending a restart, the following changes have been made:

  • Noxious Decay is now a 6th circle spell (instead of 7th)
  • A bug causing Earthquake to give Spirit Speak gains has been fixed
  • Bone Armor can only be used on yourself.
  • Necromancers can now cast Invisibility
  • Protection, Magic Reflection, Reactive Armor, and Arch Protect now harm Necromancers as intended.
  • A bug causing Mass Dispel to dispel summons too frequently has been fixed.
  • Blood Siphon's cooldown on a given target has been decreased.
  • The Gravedigging vendor now sells Grave Dust- at a very steep price.

'Twas a month before Christmas and all throughout Yew, not a creature was stirring- the guards had all gone too! A cold wind came and quickly they figured out, that Santa Claws and his evil minions would soon be about!

Launching sometime this evening, Yew will be invaded by Santa Claws and his evil minions. Santa Claws will spawn once every 24h, while his minions will spawn very often. Of course rares will be out there for the taking!

Yew will thus be a war zone until Christmas. Yew've been warned!